Low-level Networking Programmer

  • Engineering
  • Remote job

Low-level Networking Programmer

Job description

Parsec’s goal is to help businesses embrace flexible work environments and keep their employees productive through ultra low latency, high performance, remote desktop technology. But Parsec isn’t your typical remote desktop tool. It was built for gaming, which makes it great for everything. Parsec for Teams leverages our technology to help some of the biggest names in gaming, entertainment, engineering, architecture, and more transition to a flexible work environment where people can decide when and where they work. Parsec has allowed customers like Electronic Arts, Blizzard, Ubisoft, and Square Enix to stay on schedule as they make some of the world’s favorite content.

Parsec is growing so that we can power flexible work across industries. The average Parsec for Teams user is already saving more than an hour each day using our software. That time gets put back into work, family, health, and more. We think this kind of freedom makes people happier, healthier, and more productive.

Engineering culture:

We value diversity and talent over experience. We believe a small team that collaborates well can accomplish more than a large team bogged down with process. At Parsec it’s everyone’s job to understand the customers’ problems and come up with creative solutions. As an engineer you don’t just write code, you design and build a product.


We believe in simple and robust solutions. Our app is written in C and compiles into a 10mb executable. Our backend is written in Go and runs serverless on AWS. We avoid bloat and dependencies, preferring to roll our own implementations tailored for our unique needs and with a focus on performance.

The Opportunity:

As the second member of a newly formed team you will be responsible for the low-level networking code that is Parsec’s competitive advantage. We’re looking for someone who is a self starter, can work across the whole stack, and has a thorough understanding of networking protocols and technologies. The ideal candidate loves low level code and gets excited when shaving off milliseconds.

You’ll be working closely with our co-founder and CTO, Chris Dickson, to accelerate the development of our core game streaming technology. We expect that you will:

  • Work with rendering APIs, encoding and decoding libraries, and building optimizations for Parsec’s core technology across Windows, macOS, Android, iOS, Linux, and the Raspberry Pi
  • Jump into a C codebase on day one and confidently deploy code to more than 1 million people
  • Be fascinated with building cutting edge technology in gaming from video rendering to UDP protocols
  • Be obsessed with finding the right, low latency solution to the challenges we face
  • Listen to customer feedback, interpret the needs of the broader community, and find opportunities to delight our users

      Job requirements

      We’re looking for a diverse set of experiences, and no one will be ruled out for this role. That being said, we’re hoping you’ll have some combination of these:

      • Demonstrated experience and knowledge about graphics APIs on several platforms
      • Worked on developing your own game engine, or worked at a low level with unity, unreal engine, or any other game engine.
      • Experience with SDL and window management
      • 5-10 years of experience developing C or similarly low-level applications
      • A deep desire to learn, improve a product, and make customers happy
      • Although not necessary, it’s definitely a bonus if you’ve worked in the video game industry or your wasd keys are worn out from playing too many games on your computer.